Claws of the Bear
-----------------
Large claws form on your hands, allowing you to deal additional damage during Unarmed Combat.

Prerequisite:	None
Restriction:	None
Picks:		   1
Specialty:	   Animal or Nature or Transfiguration
Components:	   Bear claw
Activation TN:	10
Casting Time:	1 action
Range:		   Personal
Duration:	   Magic attribute in minutes
Effect:		   Claws form on the caster's hands and when making a punch
               attack using Unarmed Combat test, he deals an additional
               1/2-d6 damage.


Lycanthropic Transformation
---------------------------
Like were-creatures, you can alter half your body's to that of a chosen animal.

Prerequisite:	Claws of the Bear
Restriction:	None
Picks:		   3
Specialty:	   Animal or Nature or Transfiguration
Components:	   None
Activation TN:	15
Casting Time:	2 actions
Range:		   Personal
Duration:	   Magic attribute in rounds
Effect:		   The caster chooses a creature of its size or one category
               less and the portion of its body.  Half of the caster's
               body transforms into the equivalent portion of the animal's
               body (legs turn into a dolphin's tail, upper body into a
               wolf's, etc.).  Additional spell picks can be used to
               tranform into creatures smaller than Size-1 down to Tiny, 1
               pick per size category, or 1 size category larger.


Create Light
------------
A light begins to emanate from an object you choose.

Prerequisite:	None
Restriction:	None
Picks:		   1
Specialty:	   Fire or Enchantment
Components:	   dandelion
Activation TN:	7
Casting Time:	1 action
Range:		   Touch
Duration:	   Magic attribute in hours
Effect:		   A light with a radius of illumination equal to the caster's
               Magic attribute in feet begins emanating from whatever the
               caster touches.  Additional picks can be spent to increase
               the radius of illumination, each pick doubles the radius
               (Magic x2, x4, x8, etc.).

Fireball
--------
A large ball of fire launches from your hand, exploding at a location you determine.

Prerequisite:	Create Light
Restriction:	None
Picks:		   3
Specialty:	   Fire
Components:	   a bit of sulfur
Activation TN:	15
Casting Time:	1 action
Range:		   Magic x10 yards
Duration:	   Instant
Effect:		   The caster must make a Ranged Combat: Spells test to hit a
               specific area.  The radius of the fireball is equal to half
               the caster's Magic attribute in yards, rounded down.  The
               fireball deals Magic modifier-d6 damage to everything
               within the radius of the fireball.  Anyone within the
               radius can make a dodge action to reduce the damage to
               half.